![]() If there’s a way for someone to get minced in an industrial accident, you can make it happen to someone in Psi-Ops. Since the Movement has carelessly left volatile chemicals lying all over the place, you can also use giant explosive oil drums or oxygen tanks as makeshift grenades. You can also slam enemy soldiers into walls, toss them over ledges, fry them on exposed wiring, slam a loose wall panel on their heads, fling them into a running ventilation fan, or, in one particularly memorable moment, chuck them into an open and working crematorium. In the first level, when all you have is telekinesis, you can knock someone’s teeth out by throwing a crate at them, or suspend them in mid-air while you shoot them to death, but that’s just the beginning. If you try to rely on your guns, then Psi-Ops gets dull in a hurry, but once you start tormenting every poor bastard who so much as looks at you funny, Psi-Ops becomes entertaining in the sort of way that makes you ask hard questions about yourself. It all comes down to doing horrible things to people with your amazing psychic abilities. If you stick it out, you’ll find that the further you go, the more fun Psi-Ops is. ![]() Nick’s not the most powerful psion to come out of Mindgate, but he’s got more powers than most of them.Īt the start of the game, you’ll find Psi-Ops to be an unremarkable shooter, with blah music, okay controls, a poorly-implemented stealth system, and graphics that are just above decent. Over the course of the game, after he’s given the antidote, those powers will slowly return. To get past the Movement’s telepaths, Nick’s been given drugs to block his memories and his powers. ![]()
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